HD·F3·08 Basic → Advanced
Human Factors & Ergonomics Foundations
Designing for the body that will actually use it.
Every physical and digital artifact is used by a human body with measurable dimensions, reach, strength, and perceptual limits. This course covers anthropometry, ergonomic principles, and the human factors research every maker needs before an object leaves the sketch stage.
In Development
This course's full module content is being written. The outline below is final, subscribe for updates when it publishes.
LEARNING OUTCOMES
- 01 Explain why anthropometric data should inform physical design decisions
- 02 Apply percentile-based sizing rather than designing for a single 'average' body
- 03 Identify common ergonomic failure modes in everyday objects
- 04 Design for reach, grip, and posture within realistic physical constraints
- 05 Account for sensory and cognitive load alongside physical ergonomics
- 06 Apply universal design principles to extend usability across ability ranges
- Human factors precedes and constrains aesthetic decisions
- It spans physical, sensory, and cognitive dimensions
- Ignoring it produces objects that look resolved but fail in use
- The 'average user' is a statistical fiction
- Percentile ranges (5th to 95th) are the standard design target
- Population-specific data matters, global averages mislead local design
- Design range, not design average
- Adjustability extends the accommodated percentile range further
- Some artifacts must choose which percentile to prioritise when trade-offs are unavoidable
- Reach is three-dimensional, not just a maximum distance
- Grip type (power vs. precision) changes design requirements
- Strength requirements should account for repeated, not single, use
- Sustained posture matters more than momentary posture
- Repetitive strain accumulates from design decisions made once
- Neutral posture should be the default resting position of use
- Legibility and audibility are ergonomic requirements, not aesthetic ones
- Cognitive load determines how quickly an object can be understood in use
- Sensory ergonomics affects accessibility as much as physical ergonomics does
- Universal design benefits users beyond its original target group
- Retrofitting accessibility costs more than designing for it from the start
- The seven principles of universal design apply across physical and digital artifacts