Colour Theory & Application
Colour is physics, perception and culture working at once.
Colour theory explains how colour behaves as light, as pigment and in the human mind. This course gives designers a working system for choosing, combining and testing colour for real projects.
LEARNING OUTCOMES
- 01 Describe hue, value and saturation and how they interact
- 02 Build harmonious palettes using established schemes
- 03 Predict how colours change in context and under different light
- 04 Check contrast for readability and accessibility
- 05 Account for cultural meaning when selecting colour
Colour is not a property of objects alone. It is the result of light, a surface and an observer. Visible light is a band of electromagnetic wavelengths. A surface absorbs some of them and reflects others, and the eye responds to what arrives.
The human eye has three kinds of cone cells that respond most to long, medium and short wavelengths, often described as red, green and blue sensitive. The brain compares their signals to produce the experience of hue. This three part system is why screens can reproduce a wide range of colours with only three kinds of light.
Screens mix light, which is additive: combining red, green and blue light moves toward white. Print mixes pigments, which is subtractive: each ink absorbs more light, moving toward dark. This is why the same colour can look different on a screen and on paper, and why the two need different colour models.
Colour perception also changes with the light source. A fabric under warm indoor light and under daylight can look noticeably different. Designers who work with physical products need to check colour under the light in which it will be seen.
- Colour is the result of light, surface and observer
- Three cone types underlie colour vision
- Screens mix light (additive); print mixes pigment (subtractive)
- Judge colour under the light it will be seen in
- 01 Same colour, two lights 20 min
Photograph a coloured object under daylight and under a warm lamp. Compare and describe the difference.
- 02 Mix it 40 min
Using three coloured lights or a screen simulator, explore additive mixing. Then mix paints and compare results.
Colour Mixing Primer
ExplainerCreate a one page visual primer that explains additive and subtractive mixing to a beginner and shows why screen and print differ.
- book Colour: A Natural History of the Palette
- book Color and Light
Any colour can be described by three attributes. Hue is the family of the colour, such as red or blue. Value, also called lightness, is how light or dark it is. Saturation, also called chroma, is how pure or muted it is.
Value does most of the work in a design. A layout that holds together in greyscale will hold together in colour. Many readability and hierarchy problems come from colours that differ in hue but are too similar in value, so they vibrate or merge when viewed together.
Saturation controls energy and tone. Highly saturated colours feel loud and playful, while desaturated colours feel calm, serious or sophisticated. Most professional palettes use a small amount of saturated colour against mostly muted neutrals, so the bright colour has somewhere to stand out.
When refining a palette, change one attribute at a time. Adjust value first, then saturation, then hue. This method makes the effect of each decision clear, and avoids chasing a result by random trial.
- Hue is family, value is lightness, saturation is purity
- Value carries structure; check designs in greyscale
- Mostly muted palettes with a small amount of saturation work well
- Refine by changing one attribute at a time
- 01 Greyscale check 25 min
Convert three of your own designs to greyscale. Note where distinct colours merge.
- 02 One variable 30 min
Create a row of swatches changing only value, then only saturation, then only hue.
Three Attribute Study
PracticeBuild a palette of five colours for a made up brand. Show it in colour and in greyscale. Adjust until the greyscale version still holds clear contrast and order.
- book The Art of Color
- book Interaction of Color
Colour schemes are starting structures based on relationships on a colour wheel. A monochromatic scheme uses one hue with variations of value and saturation. An analogous scheme uses neighbouring hues. A complementary scheme pairs hues opposite each other. Triadic and split complementary schemes use three hues spread around the wheel.
Each structure has a typical character. Analogous palettes feel calm and cohesive. Complementary palettes feel energetic and have strong contrast. Monochromatic palettes feel restrained and elegant. These characters are tendencies and context changes them.
Use schemes as scaffolds. Pick a base structure, then adjust proportions. A common guideline is a dominant colour for most of the area, a secondary colour for support and a small accent for emphasis. Equal amounts of competing colours usually feel unresolved.
Remember that harmony is not the same as usefulness. A harmonious palette that lacks contrast between text and background fails the reader. Check scheme and legibility together, not in sequence.
- Schemes are structures built from wheel relationships
- Each scheme has a typical character, not a rule
- Use a dominant, a secondary and a small accent
- Harmony does not replace legibility checks
- 01 Four schemes 45 min
Apply four schemes to the same simple layout and compare how each feels.
- 02 Proportion test 25 min
Take one palette and change only the proportions. Observe the effect on mood.
Scheme Exploration
Design ExerciseDesign a one page identity sheet for a made up school using two different schemes. Argue which scheme suits the brand and why.
- book Color Design Workbook
- book Color: A Workshop for Artists and Designers
A colour never appears alone. Its neighbours change how it looks. This effect, called simultaneous contrast, means that a grey square on a red ground looks slightly greenish and on a dark ground looks lighter than on a light ground.
Josef Albers built an entire teaching practice on this idea. His exercises showed that two different colours can be made to look alike, and that one colour can look like two different colours, by changing what surrounds them. The lesson for designers is that swatches in isolation are unreliable.
Contrast also comes in several kinds. Contrast of value, of hue, of saturation, of temperature and of extent all create different effects. A small area of a strong colour can balance a large area of a quiet one, which is contrast of extent in use.
Always judge colour in place. Put candidate colours in the real layout, at the real size, next to the real neighbours and under the real conditions. Adjust there, not on a separate swatch page.
- A colour is changed by what surrounds it
- Isolated swatches mislead; test in place
- Contrast comes in several kinds beyond hue
- Adjust colours in the real layout
- 01 Same, different 30 min
Make a colour look different by changing only the surrounding colour. Record the pair and describe the effect.
- 02 Test in place 40 min
Take a palette from a swatch sheet and apply it to a real layout. Note the changes needed.
Albers Study
PracticeCreate three paired studies where one colour is made to look like two different colours, using coloured paper or a digital tool. Photograph and label them.
- book Interaction of Color
- book The Art of Color
Every output medium has a gamut, the range of colours it can reproduce. Screens in RGB have a wider gamut for bright saturated colours than standard four colour CMYK print. A vivid screen blue or green may have no direct CMYK equivalent and will print duller.
Different colour spaces exist for different needs. sRGB is the common standard for the web. Wider spaces such as Display P3 are available on newer screens. CMYK describes process inks. Spot inks, such as Pantone colours, are premixed and can reach colours that process inks cannot.
Plan the output early. If a project will be printed, choose and proof colours in the print space, or at least preview with a soft proof. If it will appear on many devices, accept that colour will vary and rely on contrast and relationships, not exact values.
Communicate colour precisely. Provide values for each medium: hex for screen, CMYK and a spot reference for print. Attach a physical sample where colour is critical. Leaving this to the printer or developer invites mismatch.
- Each medium has a gamut and some colours cannot be reproduced
- sRGB, wider RGB spaces, CMYK and spot inks serve different needs
- Plan and proof colour for the output medium early
- Specify colour values for every medium
- 01 Gamut shock 25 min
Convert a saturated screen design to CMYK and compare. List which colours changed most.
- 02 Spec sheet 30 min
Write a colour specification for a brand with hex, RGB, CMYK and a spot reference for each colour.
Cross Media Palette
DeliverableDevelop a five colour palette that works on screen and in print. Document each colour with values for both and note any compromises made for print.
- book Color Management for Photographers
- book Pantone Guide to Communicating with Color
Colours carry associations, but those associations are not universal. White is linked with weddings in some cultures and with mourning in others. Red can suggest luck, danger or passion depending on context. Treat colour meaning as a hypothesis to check with the audience, not as a fixed dictionary.
Accessibility is a practical dimension of colour. Roughly one in twelve men and a smaller share of women have some form of colour vision deficiency. Information carried by colour alone, such as red for error and green for success with no other cue, is lost for many people.
Contrast between text and background is also a legibility requirement. The Web Content Accessibility Guidelines set minimum contrast ratios, for example 4.5 to 1 for normal text and 3 to 1 for large text at the AA level. These are measurable and should be checked, not guessed.
A reliable approach is to never rely on colour alone. Pair colour with an icon, a label, a pattern or position. Test palettes with a colour blindness simulator and a contrast checker, and review meaning with people from the target culture.
- Colour associations vary by culture and context
- Colour alone must never carry essential information
- Text contrast has measurable minimums (WCAG)
- Test with simulators, contrast checkers and real audiences
- 01 Simulate it 30 min
Run three of your designs through a colour vision deficiency simulator and list what information is lost.
- 02 Check contrast 30 min
Test every text and background pair in a palette against the WCAG ratios and fix failures.
Accessible Palette
Design ExerciseCreate a palette for a data dashboard that passes contrast checks and remains readable under simulated colour vision deficiency. Add non colour cues where needed.
- website
- book Blue: The History of a Color