·
7 to 9 hours
HD·F2·03 Basic → Advanced

Design Process

A clear methodology for moving from problem to solution.

Design Process is the umbrella discipline of moving deliberately from an ambiguous brief to a validated solution. Design Thinking is one process model within it. This course covers linear and iterative models, the Double Diamond in depth as a dedicated module, and how to choose or adapt a process to fit the constraints of a real project.

In Development

This course's full module content is being written. The outline below is final, subscribe for updates when it publishes.

LEARNING OUTCOMES

  1. 01 Distinguish Design Process from Design Thinking and explain how they relate
  2. 02 Compare linear (waterfall) and iterative process models
  3. 03 Apply the Double Diamond as a structured problem-to-solution framework
  4. 04 Break a brief down into research, concept, development, and delivery phases
  5. 05 Select an appropriate process model for a given project's constraints
  6. 06 Document and hand off process work clearly to stakeholders
01

What Is a Design Process?

A design process is a deliberate sequence of activities that converts an ambiguous brief into a validated outcome. It exists to make good decisions repeatable, not dependent on individual talent alone.
01 ▶ present
02

Linear vs. Iterative Process Models

Linear (waterfall) models assume each phase can be finished before the next starts. Iterative models assume you will be wrong the first time and build in cycles of learning.
02 ▶ present
03

The Double Diamond in Depth

The Double Diamond formalises two diverge-converge cycles, Discover/Define for the problem space, Develop/Deliver for the solution space, and is the most widely adopted process model in design education worldwide.
03 ▶ present
04

Brief Analysis & Problem Definition

Every brief contains stated goals, unstated assumptions, and real constraints. Reading a brief well means separating these three before any concepting begins.
04 ▶ present
05

Research & Insight Synthesis

Research only becomes useful once synthesised into insight, a claim about why users behave as they do, not just a record of what was observed.
05 ▶ present
06

Concept Generation

Concept generation converts insight into a wide range of possible directions before any one is chosen. Breadth here reduces the risk of anchoring on the first idea.
06 ▶ present
07

Concept Selection & Prioritization

Selecting a concept is a deliberate evaluation against explicit criteria, desirability, feasibility, viability, not a vote on which looks best.
07 ▶ present
08

Development & Iteration Loops

Development is a series of build-test-learn loops, each one narrowing uncertainty. The number of loops needed depends on how novel the problem is.
08 ▶ present
09

Prototyping Fidelity Levels

Fidelity is a tool, not a virtue. Low-fidelity prototypes answer structural questions cheaply; high-fidelity prototypes answer detail and polish questions expensively.
09 ▶ present
10

Testing & Validation

Validation is not a formality at the end of a process, it is the mechanism that tells you whether the preceding phases were actually correct.
10 ▶ present
11

Handoff & Documentation

A design that cannot be built as intended is not finished. Handoff documentation carries decisions and rationale forward to the people who will implement them.
11 ▶ present
12

Choosing & Adapting Process Models for Context

No process model is universally correct. Choosing one, or blending several, depends on the team, timeline, and how well the problem is already understood.
12 ▶ present