·
6 to 8 hours
HD·F2·10 Advanced

Design Research Methods

User research, ethnography, and primary data collection.

Design decisions made without research are guesses dressed as expertise. This course builds foundational research literacy: qualitative and quantitative methods, interviews, contextual inquiry, surveys, usability testing, and how to synthesise and communicate findings responsibly.

In Development

This course's full module content is being written. The outline below is final, subscribe for updates when it publishes.

LEARNING OUTCOMES

  1. 01 Explain why research literacy is foundational to design credibility
  2. 02 Distinguish qualitative and quantitative research methods and when each applies
  3. 03 Conduct a user interview that surfaces genuine insight
  4. 04 Apply contextual inquiry and ethnographic observation methods
  5. 05 Design and interpret surveys appropriately for a design question
  6. 06 Synthesise research findings and communicate them responsibly to stakeholders
01

Why Designers Need Research Literacy

Design decisions made without research are guesses dressed as expertise. Research literacy is what separates informed design judgment from confident opinion.
01 ▶ present
02

Qualitative vs. Quantitative Methods

Qualitative methods answer why and how; quantitative methods answer how many and how much. Design research usually needs both, at different stages.
02 ▶ present
03

User Interviews

A good design interview surfaces what a user actually does and has done, not what they believe they would do, questions about hypothetical future behaviour are notoriously unreliable.
03 ▶ present
04

Contextual Inquiry & Ethnography

Observing users in their own environment reveals workarounds, constraints, and behaviours that an interview alone will never surface, because users rarely narrate their own habits accurately.
04 ▶ present
05

Surveys & Questionnaires for Designers

Surveys scale reach but sacrifice depth, and poorly worded questions reliably produce misleading data regardless of sample size.
05 ▶ present
06

Usability Testing Methods

Usability testing observes real users attempting real tasks, and reliably surfaces the majority of a design's problems with a surprisingly small number of participants.
06 ▶ present
07

Synthesis: Affinity Mapping & Thematic Analysis

Raw research notes become useful only once clustered into themes and translated into claims that can inform a design decision.
07 ▶ present
08

Research Ethics & Consent

Design research involves real people who deserve informed consent, privacy, and respectful treatment, ethical obligations that don't disappear because the context is commercial rather than academic.
08 ▶ present
09

Communicating Research Findings

Research that isn't communicated persuasively to stakeholders has no influence on the design, regardless of how rigorous the method was.
09 ▶ present