·
6 to 8 hours
HD·F2·04 Advanced

System Design

Designing the system, not just the artifact.

Systems Thinking teaches you to see structures and feedback loops. System Design is the applied practice of deliberately designing them, defining boundaries, components, interfaces, and governance for products, services, and platforms so they behave well at scale and recover gracefully from failure.

In Development

This course's full module content is being written. The outline below is final, subscribe for updates when it publishes.

LEARNING OUTCOMES

  1. 01 Distinguish Systems Thinking (analytical lens) from System Design (applied practice)
  2. 02 Define the boundary and stakeholders of a system before designing within it
  3. 03 Design components and interfaces so a system remains coherent as it grows
  4. 04 Design for scale without sacrificing the system's original intent
  5. 05 Build feedback and governance mechanisms into a designed system
  6. 06 Anticipate failure modes and design for graceful degradation
01

From Systems Thinking to System Design

Systems Thinking is a way of seeing; System Design is a way of building. This course moves from diagnosing systems to deliberately authoring their structure.
01 ▶ present
02

Defining System Boundaries & Stakeholders

Every system design starts with a boundary decision: what is inside the system you control, and what is an external actor you must design around.
02 ▶ present
03

Component & Interface Design

A well-designed system decomposes into components with clear interfaces between them, so any one part can change without breaking the whole.
03 ▶ present
04

Designing for Scale

What works for ten users often breaks at ten thousand, not because the artifact changed, but because the system's load, coordination, and failure modes did.
04 ▶ present
05

Designing for Interoperability

Systems rarely exist alone. Designing for interoperability means anticipating how your system will need to exchange data, meaning, and control with others.
05 ▶ present
06

Feedback & Governance in Designed Systems

A system without feedback drifts silently until it fails visibly. Governance is the deliberate design of who can change what, and how the system learns from its own behaviour.
06 ▶ present
07

Failure Modes & Resilient System Design

Resilient systems are designed assuming components will fail. The question is not whether failure happens, but whether the system degrades gracefully or collapses entirely.
07 ▶ present
08

Case Studies: Designed Systems That Shaped Behaviour

The systems that shape the most behaviour are rarely the most visible artifact, they are the rules, defaults, and interfaces designed underneath it.
08 ▶ present