·
6 to 8 hours
HD·F2·05 Basic → Advanced

Thinking Types: A Designer's Taxonomy

Twelve ways to think, all essential to design.

Designers switch between distinct modes of thought constantly, usually without naming them. This course names all twelve, Divergent, Convergent, Lateral, Systemic, Associative, Critical, Analogical, Abductive, First Principles, Second-Order, Janusian, and Metacognitive Thinking, with design-specific examples for each, so you can recognise which mode a problem calls for and deliberately switch into it.

In Development

This course's full module content is being written. The outline below is final, subscribe for updates when it publishes.

LEARNING OUTCOMES

  1. 01 Name and define twelve distinct modes of thinking relevant to design practice
  2. 02 Recognise which mode a given design problem calls for
  3. 03 Apply divergent and convergent thinking deliberately rather than by habit
  4. 04 Use lateral and analogical thinking to escape fixation on an obvious solution
  5. 05 Apply abductive reasoning to reach the most plausible design hypothesis from incomplete evidence
  6. 06 Use metacognitive thinking to monitor and adjust your own thinking process mid-project
01

Divergent Thinking

Divergent thinking generates the widest possible range of options before narrowing. In design, it is the deliberate refusal to settle on the first workable idea.
01 ▶ present
02

Convergent Thinking

Convergent thinking narrows a wide option set down to one defensible choice, using explicit criteria rather than instinct alone.
02 ▶ present
03

Lateral Thinking

Lateral thinking approaches a problem from an angle deliberately unrelated to the obvious one, breaking the fixation that keeps a team circling the same solution.
03 ▶ present
04

Systemic Thinking

Systemic thinking sees the design problem as embedded in a larger structure of interconnected parts, rather than as an isolated artifact. See the full Systems Thinking course for depth.
04 ▶ present
05

Associative Thinking

Associative thinking connects a design problem to seemingly unrelated concepts, images, or experiences, generating ideas through unexpected links rather than direct logic.
05 ▶ present
06

Critical Thinking

Critical thinking evaluates claims, assumptions, and evidence rigorously before accepting a design direction as sound. See the full Critical Thinking course for depth.
06 ▶ present
07

Analogical Thinking

Analogical thinking transfers a structure or solution from one domain to solve a problem in another, the basis of most cross-industry design innovation.
07 ▶ present
08

Abductive Thinking

Abductive reasoning infers the most plausible explanation or design direction from incomplete evidence, the mode designers rely on when there is no way to deduce a single correct answer.
08 ▶ present
09

First Principles Thinking

First principles thinking strips a problem back to its fundamental truths and reasons upward from there, rather than reasoning by analogy to existing solutions.
09 ▶ present
10

Second-Order Thinking

Second-order thinking asks 'and then what?', tracing the downstream consequences of a design decision beyond its immediate, intended effect.
10 ▶ present
11

Janusian Thinking

Janusian thinking holds two contradictory ideas as simultaneously true and valid, using the tension between them to generate a synthesis neither idea alone could produce.
11 ▶ present
12

Metacognitive Thinking

Metacognitive thinking is thinking about your own thinking, monitoring which mode you are in, and deliberately switching when the current mode stops serving the problem.
12 ▶ present