·
5 to 6 hours
HD·PD·07 Basic → Advanced

Rapid Prototyping & Model Making

Making an idea real enough to test.

Rapid prototyping converts a digital or sketched concept into a physical object that can be held, tested, and evaluated. This course covers 3D printing, foam and card modelling, and choosing the right prototyping fidelity for the specific question a prototype needs to answer.

In Development

This course's full module content is being written. The outline below is final, subscribe for updates when it publishes.

LEARNING OUTCOMES

  1. 01 Select a prototyping method appropriate to the question being tested
  2. 02 Build quick, low-fidelity physical models using foam and card
  3. 03 Use 3D printing appropriately within a prototyping workflow
  4. 04 Evaluate ergonomic and scale questions using physical models
  5. 05 Iterate a prototype quickly based on physical testing feedback
  6. 06 Distinguish a looks-like prototype from a works-like prototype
01

Matching Prototype to Question

A prototype's fidelity should match the specific question it needs to answer, a scale question needs a rough block model; a mechanism question needs a functional rig.
01 ▶ present
02

Foam & Card Modelling

Foam and card remain the fastest way to test scale, proportion, and grip before committing to any digital modelling at all.
02 ▶ present
03

3D Printing in the Prototyping Workflow

3D printing bridges digital models and physical testing, but printer-specific constraints, overhangs, tolerances, material properties, must be designed around, not ignored.
03 ▶ present
04

Testing Ergonomics & Scale Physically

Ergonomic and scale questions are answered far more reliably by holding a physical model than by looking at a rendered image on screen.
04 ▶ present
05

Looks-Like vs. Works-Like Prototypes

A looks-like prototype tests appearance and ergonomics; a works-like prototype tests mechanism and function, conflating the two wastes effort building unnecessary fidelity into either.
05 ▶ present
06

Iterating From Physical Testing Feedback

Physical prototype testing should feed directly back into the next iteration cycle, a prototype that isn't followed by a revision has not completed its purpose.
06 ▶ present