HD·PD·05 Basic
Sketching & Ideation for Product Design
Thinking with a pen, faster than any software allows.
Sketching remains the fastest way to explore product form before committing to digital modelling. This course covers quick-ideation sketching techniques, perspective and form construction for products, and how to sketch in a way that communicates ideas to collaborators, not just to yourself.
In Development
This course's full module content is being written. The outline below is final, subscribe for updates when it publishes.
LEARNING OUTCOMES
- 01 Use quick-ideation sketching to explore many product forms rapidly
- 02 Apply basic perspective and form construction techniques to product sketches
- 03 Sketch in a way that communicates ideas clearly to collaborators
- 04 Balance sketch speed against the fidelity needed at each ideation stage
- 05 Use sketching to think through form problems, not just to record decided ideas
- Sketching should generate options, not just record a finished decision
- Speed of exploration matters more than polish at this stage
- Time-boxing prevents premature attachment to one idea
- Volume of sketches correlates with quality of eventual selection
- Ellipse construction underlies most product sketching
- Consistent perspective is what separates a communicative sketch from a confusing one
- Communicative sketches need more clarity than private ideation sketches
- Annotate sketches when the form alone won't convey the intent
- Loose sketches suit early divergence; tight sketches suit later convergence
- Over-rendering an early idea wastes time that should go to generating more options